Port Liberty0.6.4235 - App Store
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Publisher Description
Strategy MMO: Build, trade, and compete in a player-driven Caribbean economy.
BUILD & GROW TOGETHER.
CONTROL THE TRADE.
CLAIM YOUR LIBERTY.
PRODUCTION, TRADE, AND TOWN COMPETITION
Production chains, trade routes, and town competition shape every chapter of Port Liberty.
Set in a sunlit alternative Caribbean, Port Liberty is a strategy MMO about building your own estate, mastering trade, and helping your town compete in a living economy shaped by real players.
YOUR ESTATE. YOUR PACE.
Build your estate at your own pace. Develop production chains, hire workers, unlock technologies, and specialize your economy around the goods your town needs most. Your estate is your secure home base during each gameworld round, while your decisions support a wider town competition.
COOPERATE WITH YOUR TOWN
Cooperate with other players in your town to win the round and reach independence. Deliver goods, donate to shared goals, expand community buildings, unlock shared benefits, and coordinate through guilds, chat, and the Mayor. Together, your town works to withstand the Crown’s pressure and move closer to independence.
MASTER TRADE
Trade is driven by supply, demand, shortages, and opportunity. Watch markets shift across the archipelago, send your cargo where it creates the most value, and turn smart planning into progress.
GROW YOUR LEGACY
Grow your legacy beyond each gameworld round. Earn achievements, collect points, and preserve selected workers on your Eternal Island. Your estate is rebuilt each round, and your legacy helps shape how you start the next one.
ADAPT TO NEW CHALLENGES
As the round progresses, new challenges emerge. The Crown demands more, routes become less secure, pirates appear, shortages spread, and towns must adapt. Do you chase profit, secure vital goods, invest in growth, or push closer to independence?
FEATURES
. Build and grow your own estate at your own pace during each gameworld round.
. Cooperate with other players in your town to win the round and reach independence.
. Grow your legacy through achievements, points, and selected workers on your Eternal Island.
. Carry selected legacy rewards from previous gameworlds into future rounds.
. Plan production chains, storage, workers, upgrades, and routes.
. Recruit workers, assign them wisely, and improve them in the Academy.
. Unlock new goods, skills, and specializations through the tech tree.
. Trade in a real-time player-driven market shaped by supply and demand.
. Use your goods for profit, growth, town supply, donations, or opportunity.
. Help your town progress, expand community buildings, and unlock shared benefits.
. Coordinate through guilds, chat, and the Mayor.
. Adapt to Crown pressure, pirates, shortages, and shifting events.
Version History Early Access 0.6.4235 6d ago Early Access 0.6.4225 Oct 8 Early Access 0.6.4191 Sep 23 Early Access 0.6.4189 Sep 23 Early Access 0.6.4181 Sep 20 Early Access 0.6.4179 Sep 18 Early Access 0.6.4158 Sep 17 Early Access 0.6.4137 Sep 10 Early Access 0.6.4124 Sep 10 Early Access 0.6.4091 Aug 27 Early Access 0.6.4054 Aug 21 Early Access 0.6.4045 Aug 21 Early Access 0.6.4024 Aug 14 Early Access 0.6.4001 Aug 6 Early Access 0.6.3999 Aug 5 Early Access 0.6.3985 Aug 3 Early Access 0.6.3954 Jul 28 Early Access 0.6.3880 Jul 20 Early Access 0.6.3811 Jul 8 early access 0.6.3729 Jun 25 Early Access 0.6.3721 Jun 24 EARLY ACCESS VI: IMPROVEMENTS
MOBILE UI AND CONTROLS
• New mobile UI: The interface now focuses on the most relevant information in each situation, making mobile gameplay clearer and easier to control.
• New location switcher: Change locations with tap and swipe.
• Extended goods bar: Swipe through goods and tap a good to open context-sensitive options. Also available in browser.
• Worker bar: See all workers in one place and assign them to new jobs more easily. Also available in browser.
• Focus mode: Automatic zoom behavior improves town, estate, and widget views on mobile.
PROLOGUE, PERFORMANCE, AND FLOW
• Reworked prologue: New players now get an earlier look at building construction and a clearer preview of the full game experience.
• Adaptive performance system: The game automatically adjusts visual quality based on the device to improve stability across different phones.
• Better pacing and chapter flow.
• Adjusted town layout with more visible player interactions.
BALANCING CHANGES
• Chapter lengths adjusted.
• City population demands updated to create a tighter and more interesting town growth race, especially in Chapter 4.
• Partner Towns are now assigned based on total town player strength, creating fairer matches.
• Town ranking by Power Points now grants stronger rewards. Some rewards are granted during the current chapter, others at chapter end.
• Economy rewards: Merchants from Top 3 towns sell faster and receive additional Wholesale goods at chapter end.
• Culture rewards: The leading town can choose from more workers and receives an additional worker at chapter end.
• Military rewards: Military still determines conquered towns in Chapters 1 and 2. Additional Royal Fleet options are planned during Early Access VI.
• Royal Fleet demand now targets leading towns more strongly.
• Instant manifest cards are now limited by current town level.
• Overselling in the market booth now has reduced selling speed.
• Smart worker bonus adjusted.
• Players lose reputation when their town is conquered by pirates.
ENDGAME CHANGES
• Statue costs significantly increased.
• Production capacity becomes more important in Chapter 5 through powerful new research options.
• Pre-donations added: Harbour storage now includes a goods slot for automatic donations, helping players contribute at the right moment.
• Special personalities added for guild bidding, giving guilds new ways to prepare for the endgame. 0.6.3686 Jun 17 EARLY ACCESS VI: IMPROVEMENTS
MOBILE UI AND CONTROLS
• New mobile UI: The interface now focuses on the most relevant information in each situation, making mobile gameplay clearer and easier to control.
• New location switcher: Change locations with tap and swipe.
• Extended goods bar: Swipe through goods and tap a good to open context-sensitive options. Also available in browser.
• Worker bar: See all workers in one place and assign them to new jobs more easily. Also available in browser.
• Focus mode: Automatic zoom behavior improves town, estate, and widget views on mobile.
PROLOGUE, PERFORMANCE, AND FLOW
• Reworked prologue: New players now get an earlier look at building construction and a clearer preview of the full game experience.
• Adaptive performance system: The game automatically adjusts visual quality based on the device to improve stability across different phones.
• Better pacing and chapter flow.
• Adjusted town layout with more visible player interactions.
BALANCING CHANGES
• Chapter lengths adjusted.
• City population demands updated to create a tighter and more interesting town growth race, especially in Chapter 4.
• Partner Towns are now assigned based on total town player strength, creating fairer matches.
• Town ranking by Power Points now grants stronger rewards. Some rewards are granted during the current chapter, others at chapter end.
• Economy rewards: Merchants from Top 3 towns sell faster and receive additional Wholesale goods at chapter end.
• Culture rewards: The leading town can choose from more workers and receives an additional worker at chapter end.
• Military rewards: Military still determines conquered towns in Chapters 1 and 2. Additional Royal Fleet options are planned during Early Access VI.
• Royal Fleet demand now targets leading towns more strongly.
• Instant manifest cards are now limited by current town level.
• Overselling in the market booth now has reduced selling speed.
• Smart worker bonus adjusted.
• Players lose reputation when their town is conquered by pirates.
ENDGAME CHANGES
• Statue costs significantly increased.
• Production capacity becomes more important in Chapter 5 through powerful new research options.
• Pre-donations added: Harbour storage now includes a goods slot for automatic donations, helping players contribute at the right moment.
• Special personalities added for guild bidding, giving guilds new ways to prepare for the endgame. 0.6.3666 Jun 16 EARLY ACCESS VI: IMPROVEMENTS
MOBILE UI AND CONTROLS
• New mobile UI: The interface now focuses on the most relevant information in each situation, making mobile gameplay clearer and easier to control.
• New location switcher: Change locations with tap and swipe.
• Extended goods bar: Swipe through goods and tap a good to open context-sensitive options. Also available in browser.
• Worker bar: See all workers in one place and assign them to new jobs more easily. Also available in browser.
• Focus mode: Automatic zoom behavior improves town, estate, and widget views on mobile.
PROLOGUE, PERFORMANCE, AND FLOW
• Reworked prologue: New players now get an earlier look at building construction and a clearer preview of the full game experience.
• Adaptive performance system: The game automatically adjusts visual quality based on the device to improve stability across different phones.
• Better pacing and chapter flow.
• Adjusted town layout with more visible player interactions.
BALANCING CHANGES
• Chapter lengths adjusted.
• City population demands updated to create a tighter and more interesting town growth race, especially in Chapter 4.
• Partner Towns are now assigned based on total town player strength, creating fairer matches.
• Town ranking by Power Points now grants stronger rewards. Some rewards are granted during the current chapter, others at chapter end.
• Economy rewards: Merchants from Top 3 towns sell faster and receive additional Wholesale goods at chapter end.
• Culture rewards: The leading town can choose from more workers and receives an additional worker at chapter end.
• Military rewards: Military still determines conquered towns in Chapters 1 and 2. Additional Royal Fleet options are planned during Early Access VI.
• Royal Fleet demand now targets leading towns more strongly.
• Instant manifest cards are now limited by current town level.
• Overselling in the market booth now has reduced selling speed.
• Smart worker bonus adjusted.
• Players lose reputation when their town is conquered by pirates.
ENDGAME CHANGES
• Statue costs significantly increased.
• Production capacity becomes more important in Chapter 5 through powerful new research options.
• Pre-donations added: Harbour storage now includes a goods slot for automatic donations, helping players contribute at the right moment.
• Special personalities added for guild bidding, giving guilds new ways to prepare for the endgame. 0.6.3649 Jun 15 Early Access 0.6.3566 May 27
About Port Liberty
The company that develops Port Liberty is Travian Games GmbH. The latest version released by its developer is 0.6.4235.
To install Port Liberty on your iOS device, just click the green Continue To App button above to start the installation process. The app is listed on our website since 2026-10-15 and was downloaded 0 times. We have already checked if the download link is safe, however for your own protection we recommend that you scan the downloaded app with your antivirus. Your antivirus may detect the Port Liberty as malware if the download link is broken.
How to install Port Liberty on your iOS device:
- Click on the Continue To App button on our website. This will redirect you to the App Store.
- Once the Port Liberty is shown in the iTunes listing of your iOS device, you can start its download and installation. Tap on the GET button to the right of the app to start downloading it.
- If you are not logged-in the iOS appstore app, you'll be prompted for your your Apple ID and/or password.
- After Port Liberty is downloaded, you'll see an INSTALL button to the right. Tap on it to start the actual installation of the iOS app.
- Once installation is finished you can tap on the OPEN button to start it. Its icon will also be added to your device home screen.
Program Details
System requirements
Download information
Pricing
Version History
version 0.6.4235
posted on 2026-10-15
Version History Early Access 0.6.4235 6d ago Early Access 0.6.4225 Oct 8 Early Access 0.6.4191 Sep 23 Early Access 0.6.4189 Sep 23 Early Access 0.6.4181 Sep 20 Early Access 0.6.4179 Sep 18 Early Access 0.6.4158 Sep 17 Early Access 0.6.4137 Sep 10 Early Access 0.6.4124 Sep 10 Early Access 0.6.4091 Aug 27 Early Access 0.6.4054 Aug 21 Early Access 0.6.4045 Aug 21 Early Access 0.6.4024 Aug 14 Early Access 0.6.4001 Aug 6 Early Access 0.6.3999 Aug 5 Early Access 0.6.3985 Aug 3 Early Access 0.6.3954 Jul 28 Early Access 0.6.3880 Jul 20 Early Access 0.6.3811 Jul 8 early access 0.6.3729 Jun 25 Early Access 0.6.3721 Jun 24 EARLY ACCESS VI: IMPROVEMENTS
MOBILE UI AND CONTROLS
• New mobile UI: The interface now focuses on the most relevant information in each situation, making mobile gameplay clearer and easier to control.
• New location switcher: Change locations with tap and swipe.
• Extended goods bar: Swipe through goods and tap a good to open context-sensitive options. Also available in browser.
• Worker bar: See all workers in one place and assign them to new jobs more easily. Also available in browser.
• Focus mode: Automatic zoom behavior improves town, estate, and widget views on mobile.
PROLOGUE, PERFORMANCE, AND FLOW
• Reworked prologue: New players now get an earlier look at building construction and a clearer preview of the full game experience.
• Adaptive performance system: The game automatically adjusts visual quality based on the device to improve stability across different phones.
• Better pacing and chapter flow.
• Adjusted town layout with more visible player interactions.
BALANCING CHANGES
• Chapter lengths adjusted.
• City population demands updated to create a tighter and more interesting town growth race, especially in Chapter 4.
• Partner Towns are now assigned based on total town player strength, creating fairer matches.
• Town ranking by Power Points now grants stronger rewards. Some rewards are granted during the current chapter, others at chapter end.
• Economy rewards: Merchants from Top 3 towns sell faster and receive additional Wholesale goods at chapter end.
• Culture rewards: The leading town can choose from more workers and receives an additional worker at chapter end.
• Military rewards: Military still determines conquered towns in Chapters 1 and 2. Additional Royal Fleet options are planned during Early Access VI.
• Royal Fleet demand now targets leading towns more strongly.
• Instant manifest cards are now limited by current town level.
• Overselling in the market booth now has reduced selling speed.
• Smart worker bonus adjusted.
• Players lose reputation when their town is conquered by pirates.
ENDGAME CHANGES
• Statue costs significantly increased.
• Production capacity becomes more important in Chapter 5 through powerful new research options.
• Pre-donations added: Harbour storage now includes a goods slot for automatic donations, helping players contribute at the right moment.
• Special personalities added for guild bidding, giving guilds new ways to prepare for the endgame. 0.6.3686 Jun 17 EARLY ACCESS VI: IMPROVEMENTS
MOBILE UI AND CONTROLS
• New mobile UI: The interface now focuses on the most relevant information in each situation, making mobile gameplay clearer and easier to control.
• New location switcher: Change locations with tap and swipe.
• Extended goods bar: Swipe through goods and tap a good to open context-sensitive options. Also available in browser.
• Worker bar: See all workers in one place and assign them to new jobs more easily. Also available in browser.
• Focus mode: Automatic zoom behavior improves town, estate, and widget views on mobile.
PROLOGUE, PERFORMANCE, AND FLOW
• Reworked prologue: New players now get an earlier look at building construction and a clearer preview of the full game experience.
• Adaptive performance system: The game automatically adjusts visual quality based on the device to improve stability across different phones.
• Better pacing and chapter flow.
• Adjusted town layout with more visible player interactions.
BALANCING CHANGES
• Chapter lengths adjusted.
• City population demands updated to create a tighter and more interesting town growth race, especially in Chapter 4.
• Partner Towns are now assigned based on total town player strength, creating fairer matches.
• Town ranking by Power Points now grants stronger rewards. Some rewards are granted during the current chapter, others at chapter end.
• Economy rewards: Merchants from Top 3 towns sell faster and receive additional Wholesale goods at chapter end.
• Culture rewards: The leading town can choose from more workers and receives an additional worker at chapter end.
• Military rewards: Military still determines conquered towns in Chapters 1 and 2. Additional Royal Fleet options are planned during Early Access VI.
• Royal Fleet demand now targets leading towns more strongly.
• Instant manifest cards are now limited by current town level.
• Overselling in the market booth now has reduced selling speed.
• Smart worker bonus adjusted.
• Players lose reputation when their town is conquered by pirates.
ENDGAME CHANGES
• Statue costs significantly increased.
• Production capacity becomes more important in Chapter 5 through powerful new research options.
• Pre-donations added: Harbour storage now includes a goods slot for automatic donations, helping players contribute at the right moment.
• Special personalities added for guild bidding, giving guilds new ways to prepare for the endgame. 0.6.3666 Jun 16 EARLY ACCESS VI: IMPROVEMENTS
MOBILE UI AND CONTROLS
• New mobile UI: The interface now focuses on the most relevant information in each situation, making mobile gameplay clearer and easier to control.
• New location switcher: Change locations with tap and swipe.
• Extended goods bar: Swipe through goods and tap a good to open context-sensitive options. Also available in browser.
• Worker bar: See all workers in one place and assign them to new jobs more easily. Also available in browser.
• Focus mode: Automatic zoom behavior improves town, estate, and widget views on mobile.
PROLOGUE, PERFORMANCE, AND FLOW
• Reworked prologue: New players now get an earlier look at building construction and a clearer preview of the full game experience.
• Adaptive performance system: The game automatically adjusts visual quality based on the device to improve stability across different phones.
• Better pacing and chapter flow.
• Adjusted town layout with more visible player interactions.
BALANCING CHANGES
• Chapter lengths adjusted.
• City population demands updated to create a tighter and more interesting town growth race, especially in Chapter 4.
• Partner Towns are now assigned based on total town player strength, creating fairer matches.
• Town ranking by Power Points now grants stronger rewards. Some rewards are granted during the current chapter, others at chapter end.
• Economy rewards: Merchants from Top 3 towns sell faster and receive additional Wholesale goods at chapter end.
• Culture rewards: The leading town can choose from more workers and receives an additional worker at chapter end.
• Military rewards: Military still determines conquered towns in Chapters 1 and 2. Additional Royal Fleet options are planned during Early Access VI.
• Royal Fleet demand now targets leading towns more strongly.
• Instant manifest cards are now limited by current town level.
• Overselling in the market booth now has reduced selling speed.
• Smart worker bonus adjusted.
• Players lose reputation when their town is conquered by pirates.
ENDGAME CHANGES
• Statue costs significantly increased.
• Production capacity becomes more important in Chapter 5 through powerful new research options.
• Pre-donations added: Harbour storage now includes a goods slot for automatic donations, helping players contribute at the right moment.
• Special personalities added for guild bidding, giving guilds new ways to prepare for the endgame. 0.6.3649 Jun 15 Early Access 0.6.3566 May 27
version 0.6.4225
posted on 2026-10-08
Version History Early Access 0.6.4225 1h ago Early Access 0.6.4191 Sep 23 Early Access 0.6.4189 Sep 23 Early Access 0.6.4181 Sep 20 Early Access 0.6.4179 Sep 18 Early Access 0.6.4158 Sep 17 Early Access 0.6.4137 Sep 10 Early Access 0.6.4124 Sep 10 Early Access 0.6.4091 Aug 27 Early Access 0.6.4054 Aug 21 Early Access 0.6.4045 Aug 21 Early Access 0.6.4024 Aug 14 Early Access 0.6.4001 Aug 6 Early Access 0.6.3999 Aug 5 Early Access 0.6.3985 Aug 3 Early Access 0.6.3954 Jul 28 Early Access 0.6.3880 Jul 20 Early Access 0.6.3811 Jul 8 early access 0.6.3729 Jun 25 Early Access 0.6.3721 Jun 24 EARLY ACCESS VI: IMPROVEMENTS
MOBILE UI AND CONTROLS
• New mobile UI: The interface now focuses on the most relevant information in each situation, making mobile gameplay clearer and easier to control.
• New location switcher: Change locations with tap and swipe.
• Extended goods bar: Swipe through goods and tap a good to open context-sensitive options. Also available in browser.
• Worker bar: See all workers in one place and assign them to new jobs more easily. Also available in browser.
• Focus mode: Automatic zoom behavior improves town, estate, and widget views on mobile.
PROLOGUE, PERFORMANCE, AND FLOW
• Reworked prologue: New players now get an earlier look at building construction and a clearer preview of the full game experience.
• Adaptive performance system: The game automatically adjusts visual quality based on the device to improve stability across different phones.
• Better pacing and chapter flow.
• Adjusted town layout with more visible player interactions.
BALANCING CHANGES
• Chapter lengths adjusted.
• City population demands updated to create a tighter and more interesting town growth race, especially in Chapter 4.
• Partner Towns are now assigned based on total town player strength, creating fairer matches.
• Town ranking by Power Points now grants stronger rewards. Some rewards are granted during the current chapter, others at chapter end.
• Economy rewards: Merchants from Top 3 towns sell faster and receive additional Wholesale goods at chapter end.
• Culture rewards: The leading town can choose from more workers and receives an additional worker at chapter end.
• Military rewards: Military still determines conquered towns in Chapters 1 and 2. Additional Royal Fleet options are planned during Early Access VI.
• Royal Fleet demand now targets leading towns more strongly.
• Instant manifest cards are now limited by current town level.
• Overselling in the market booth now has reduced selling speed.
• Smart worker bonus adjusted.
• Players lose reputation when their town is conquered by pirates.
ENDGAME CHANGES
• Statue costs significantly increased.
• Production capacity becomes more important in Chapter 5 through powerful new research options.
• Pre-donations added: Harbour storage now includes a goods slot for automatic donations, helping players contribute at the right moment.
• Special personalities added for guild bidding, giving guilds new ways to prepare for the endgame. 0.6.3686 Jun 17 EARLY ACCESS VI: IMPROVEMENTS
MOBILE UI AND CONTROLS
• New mobile UI: The interface now focuses on the most relevant information in each situation, making mobile gameplay clearer and easier to control.
• New location switcher: Change locations with tap and swipe.
• Extended goods bar: Swipe through goods and tap a good to open context-sensitive options. Also available in browser.
• Worker bar: See all workers in one place and assign them to new jobs more easily. Also available in browser.
• Focus mode: Automatic zoom behavior improves town, estate, and widget views on mobile.
PROLOGUE, PERFORMANCE, AND FLOW
• Reworked prologue: New players now get an earlier look at building construction and a clearer preview of the full game experience.
• Adaptive performance system: The game automatically adjusts visual quality based on the device to improve stability across different phones.
• Better pacing and chapter flow.
• Adjusted town layout with more visible player interactions.
BALANCING CHANGES
• Chapter lengths adjusted.
• City population demands updated to create a tighter and more interesting town growth race, especially in Chapter 4.
• Partner Towns are now assigned based on total town player strength, creating fairer matches.
• Town ranking by Power Points now grants stronger rewards. Some rewards are granted during the current chapter, others at chapter end.
• Economy rewards: Merchants from Top 3 towns sell faster and receive additional Wholesale goods at chapter end.
• Culture rewards: The leading town can choose from more workers and receives an additional worker at chapter end.
• Military rewards: Military still determines conquered towns in Chapters 1 and 2. Additional Royal Fleet options are planned during Early Access VI.
• Royal Fleet demand now targets leading towns more strongly.
• Instant manifest cards are now limited by current town level.
• Overselling in the market booth now has reduced selling speed.
• Smart worker bonus adjusted.
• Players lose reputation when their town is conquered by pirates.
ENDGAME CHANGES
• Statue costs significantly increased.
• Production capacity becomes more important in Chapter 5 through powerful new research options.
• Pre-donations added: Harbour storage now includes a goods slot for automatic donations, helping players contribute at the right moment.
• Special personalities added for guild bidding, giving guilds new ways to prepare for the endgame. 0.6.3666 Jun 16 EARLY ACCESS VI: IMPROVEMENTS
MOBILE UI AND CONTROLS
• New mobile UI: The interface now focuses on the most relevant information in each situation, making mobile gameplay clearer and easier to control.
• New location switcher: Change locations with tap and swipe.
• Extended goods bar: Swipe through goods and tap a good to open context-sensitive options. Also available in browser.
• Worker bar: See all workers in one place and assign them to new jobs more easily. Also available in browser.
• Focus mode: Automatic zoom behavior improves town, estate, and widget views on mobile.
PROLOGUE, PERFORMANCE, AND FLOW
• Reworked prologue: New players now get an earlier look at building construction and a clearer preview of the full game experience.
• Adaptive performance system: The game automatically adjusts visual quality based on the device to improve stability across different phones.
• Better pacing and chapter flow.
• Adjusted town layout with more visible player interactions.
BALANCING CHANGES
• Chapter lengths adjusted.
• City population demands updated to create a tighter and more interesting town growth race, especially in Chapter 4.
• Partner Towns are now assigned based on total town player strength, creating fairer matches.
• Town ranking by Power Points now grants stronger rewards. Some rewards are granted during the current chapter, others at chapter end.
• Economy rewards: Merchants from Top 3 towns sell faster and receive additional Wholesale goods at chapter end.
• Culture rewards: The leading town can choose from more workers and receives an additional worker at chapter end.
• Military rewards: Military still determines conquered towns in Chapters 1 and 2. Additional Royal Fleet options are planned during Early Access VI.
• Royal Fleet demand now targets leading towns more strongly.
• Instant manifest cards are now limited by current town level.
• Overselling in the market booth now has reduced selling speed.
• Smart worker bonus adjusted.
• Players lose reputation when their town is conquered by pirates.
ENDGAME CHANGES
• Statue costs significantly increased.
• Production capacity becomes more important in Chapter 5 through powerful new research options.
• Pre-donations added: Harbour storage now includes a goods slot for automatic donations, helping players contribute at the right moment.
• Special personalities added for guild bidding, giving guilds new ways to prepare for the endgame. 0.6.3649 Jun 15 Early Access 0.6.3566 May 27 Early Access 0.6.3456 May 8
version 0.6.4191
posted on 2026-10-01
Version History Early Access 0.6.4191 Sep 23 Early Access 0.6.4189 Sep 23 Early Access 0.6.4181 Sep 20 Early Access 0.6.4179 Sep 18 Early Access 0.6.4158 Sep 17 Early Access 0.6.4137 Sep 10 Early Access 0.6.4124 Sep 10 Early Access 0.6.4091 Aug 27 Early Access 0.6.4054 Aug 21 Early Access 0.6.4045 Aug 21 Early Access 0.6.4024 Aug 14 Early Access 0.6.4001 Aug 6 Early Access 0.6.3999 Aug 5 Early Access 0.6.3985 Aug 3 Early Access 0.6.3954 Jul 28 Early Access 0.6.3880 Jul 20 Early Access 0.6.3811 Jul 8 early access 0.6.3729 Jun 25 Early Access 0.6.3721 Jun 24 EARLY ACCESS VI: IMPROVEMENTS
MOBILE UI AND CONTROLS
• New mobile UI: The interface now focuses on the most relevant information in each situation, making mobile gameplay clearer and easier to control.
• New location switcher: Change locations with tap and swipe.
• Extended goods bar: Swipe through goods and tap a good to open context-sensitive options. Also available in browser.
• Worker bar: See all workers in one place and assign them to new jobs more easily. Also available in browser.
• Focus mode: Automatic zoom behavior improves town, estate, and widget views on mobile.
PROLOGUE, PERFORMANCE, AND FLOW
• Reworked prologue: New players now get an earlier look at building construction and a clearer preview of the full game experience.
• Adaptive performance system: The game automatically adjusts visual quality based on the device to improve stability across different phones.
• Better pacing and chapter flow.
• Adjusted town layout with more visible player interactions.
BALANCING CHANGES
• Chapter lengths adjusted.
• City population demands updated to create a tighter and more interesting town growth race, especially in Chapter 4.
• Partner Towns are now assigned based on total town player strength, creating fairer matches.
• Town ranking by Power Points now grants stronger rewards. Some rewards are granted during the current chapter, others at chapter end.
• Economy rewards: Merchants from Top 3 towns sell faster and receive additional Wholesale goods at chapter end.
• Culture rewards: The leading town can choose from more workers and receives an additional worker at chapter end.
• Military rewards: Military still determines conquered towns in Chapters 1 and 2. Additional Royal Fleet options are planned during Early Access VI.
• Royal Fleet demand now targets leading towns more strongly.
• Instant manifest cards are now limited by current town level.
• Overselling in the market booth now has reduced selling speed.
• Smart worker bonus adjusted.
• Players lose reputation when their town is conquered by pirates.
ENDGAME CHANGES
• Statue costs significantly increased.
• Production capacity becomes more important in Chapter 5 through powerful new research options.
• Pre-donations added: Harbour storage now includes a goods slot for automatic donations, helping players contribute at the right moment.
• Special personalities added for guild bidding, giving guilds new ways to prepare for the endgame. 0.6.3686 Jun 17 EARLY ACCESS VI: IMPROVEMENTS
MOBILE UI AND CONTROLS
• New mobile UI: The interface now focuses on the most relevant information in each situation, making mobile gameplay clearer and easier to control.
• New location switcher: Change locations with tap and swipe.
• Extended goods bar: Swipe through goods and tap a good to open context-sensitive options. Also available in browser.
• Worker bar: See all workers in one place and assign them to new jobs more easily. Also available in browser.
• Focus mode: Automatic zoom behavior improves town, estate, and widget views on mobile.
PROLOGUE, PERFORMANCE, AND FLOW
• Reworked prologue: New players now get an earlier look at building construction and a clearer preview of the full game experience.
• Adaptive performance system: The game automatically adjusts visual quality based on the device to improve stability across different phones.
• Better pacing and chapter flow.
• Adjusted town layout with more visible player interactions.
BALANCING CHANGES
• Chapter lengths adjusted.
• City population demands updated to create a tighter and more interesting town growth race, especially in Chapter 4.
• Partner Towns are now assigned based on total town player strength, creating fairer matches.
• Town ranking by Power Points now grants stronger rewards. Some rewards are granted during the current chapter, others at chapter end.
• Economy rewards: Merchants from Top 3 towns sell faster and receive additional Wholesale goods at chapter end.
• Culture rewards: The leading town can choose from more workers and receives an additional worker at chapter end.
• Military rewards: Military still determines conquered towns in Chapters 1 and 2. Additional Royal Fleet options are planned during Early Access VI.
• Royal Fleet demand now targets leading towns more strongly.
• Instant manifest cards are now limited by current town level.
• Overselling in the market booth now has reduced selling speed.
• Smart worker bonus adjusted.
• Players lose reputation when their town is conquered by pirates.
ENDGAME CHANGES
• Statue costs significantly increased.
• Production capacity becomes more important in Chapter 5 through powerful new research options.
• Pre-donations added: Harbour storage now includes a goods slot for automatic donations, helping players contribute at the right moment.
• Special personalities added for guild bidding, giving guilds new ways to prepare for the endgame. 0.6.3666 Jun 16 EARLY ACCESS VI: IMPROVEMENTS
MOBILE UI AND CONTROLS
• New mobile UI: The interface now focuses on the most relevant information in each situation, making mobile gameplay clearer and easier to control.
• New location switcher: Change locations with tap and swipe.
• Extended goods bar: Swipe through goods and tap a good to open context-sensitive options. Also available in browser.
• Worker bar: See all workers in one place and assign them to new jobs more easily. Also available in browser.
• Focus mode: Automatic zoom behavior improves town, estate, and widget views on mobile.
PROLOGUE, PERFORMANCE, AND FLOW
• Reworked prologue: New players now get an earlier look at building construction and a clearer preview of the full game experience.
• Adaptive performance system: The game automatically adjusts visual quality based on the device to improve stability across different phones.
• Better pacing and chapter flow.
• Adjusted town layout with more visible player interactions.
BALANCING CHANGES
• Chapter lengths adjusted.
• City population demands updated to create a tighter and more interesting town growth race, especially in Chapter 4.
• Partner Towns are now assigned based on total town player strength, creating fairer matches.
• Town ranking by Power Points now grants stronger rewards. Some rewards are granted during the current chapter, others at chapter end.
• Economy rewards: Merchants from Top 3 towns sell faster and receive additional Wholesale goods at chapter end.
• Culture rewards: The leading town can choose from more workers and receives an additional worker at chapter end.
• Military rewards: Military still determines conquered towns in Chapters 1 and 2. Additional Royal Fleet options are planned during Early Access VI.
• Royal Fleet demand now targets leading towns more strongly.
• Instant manifest cards are now limited by current town level.
• Overselling in the market booth now has reduced selling speed.
• Smart worker bonus adjusted.
• Players lose reputation when their town is conquered by pirates.
ENDGAME CHANGES
• Statue costs significantly increased.
• Production capacity becomes more important in Chapter 5 through powerful new research options.
• Pre-donations added: Harbour storage now includes a goods slot for automatic donations, helping players contribute at the right moment.
• Special personalities added for guild bidding, giving guilds new ways to prepare for the endgame. 0.6.3649 Jun 15 Early Access 0.6.3566 May 27 Early Access 0.6.3456 May 8 Early Access 0.6.3359 Apr 17
version 0.6.4191
posted on 2026-09-24
Version History Early Access 0.6.4191 15h ago Early Access 0.6.4189 1d ago Early Access 0.6.4181 3d ago Early Access 0.6.4179 5d ago Early Access 0.6.4158 Sep 17 Early Access 0.6.4137 Sep 10 Early Access 0.6.4124 Sep 10 Early Access 0.6.4091 Aug 27 Early Access 0.6.4054 Aug 21 Early Access 0.6.4045 Aug 21 Early Access 0.6.4024 Aug 14 Early Access 0.6.4001 Aug 6 Early Access 0.6.3999 Aug 5 Early Access 0.6.3985 Aug 3 Early Access 0.6.3954 Jul 28 Early Access 0.6.3880 Jul 20 Early Access 0.6.3811 Jul 8 early access 0.6.3729 Jun 25 Early Access 0.6.3721 Jun 24 EARLY ACCESS VI: IMPROVEMENTS
MOBILE UI AND CONTROLS
• New mobile UI: The interface now focuses on the most relevant information in each situation, making mobile gameplay clearer and easier to control.
• New location switcher: Change locations with tap and swipe.
• Extended goods bar: Swipe through goods and tap a good to open context-sensitive options. Also available in browser.
• Worker bar: See all workers in one place and assign them to new jobs more easily. Also available in browser.
• Focus mode: Automatic zoom behavior improves town, estate, and widget views on mobile.
PROLOGUE, PERFORMANCE, AND FLOW
• Reworked prologue: New players now get an earlier look at building construction and a clearer preview of the full game experience.
• Adaptive performance system: The game automatically adjusts visual quality based on the device to improve stability across different phones.
• Better pacing and chapter flow.
• Adjusted town layout with more visible player interactions.
BALANCING CHANGES
• Chapter lengths adjusted.
• City population demands updated to create a tighter and more interesting town growth race, especially in Chapter 4.
• Partner Towns are now assigned based on total town player strength, creating fairer matches.
• Town ranking by Power Points now grants stronger rewards. Some rewards are granted during the current chapter, others at chapter end.
• Economy rewards: Merchants from Top 3 towns sell faster and receive additional Wholesale goods at chapter end.
• Culture rewards: The leading town can choose from more workers and receives an additional worker at chapter end.
• Military rewards: Military still determines conquered towns in Chapters 1 and 2. Additional Royal Fleet options are planned during Early Access VI.
• Royal Fleet demand now targets leading towns more strongly.
• Instant manifest cards are now limited by current town level.
• Overselling in the market booth now has reduced selling speed.
• Smart worker bonus adjusted.
• Players lose reputation when their town is conquered by pirates.
ENDGAME CHANGES
• Statue costs significantly increased.
• Production capacity becomes more important in Chapter 5 through powerful new research options.
• Pre-donations added: Harbour storage now includes a goods slot for automatic donations, helping players contribute at the right moment.
• Special personalities added for guild bidding, giving guilds new ways to prepare for the endgame. 0.6.3686 Jun 17 EARLY ACCESS VI: IMPROVEMENTS
MOBILE UI AND CONTROLS
• New mobile UI: The interface now focuses on the most relevant information in each situation, making mobile gameplay clearer and easier to control.
• New location switcher: Change locations with tap and swipe.
• Extended goods bar: Swipe through goods and tap a good to open context-sensitive options. Also available in browser.
• Worker bar: See all workers in one place and assign them to new jobs more easily. Also available in browser.
• Focus mode: Automatic zoom behavior improves town, estate, and widget views on mobile.
PROLOGUE, PERFORMANCE, AND FLOW
• Reworked prologue: New players now get an earlier look at building construction and a clearer preview of the full game experience.
• Adaptive performance system: The game automatically adjusts visual quality based on the device to improve stability across different phones.
• Better pacing and chapter flow.
• Adjusted town layout with more visible player interactions.
BALANCING CHANGES
• Chapter lengths adjusted.
• City population demands updated to create a tighter and more interesting town growth race, especially in Chapter 4.
• Partner Towns are now assigned based on total town player strength, creating fairer matches.
• Town ranking by Power Points now grants stronger rewards. Some rewards are granted during the current chapter, others at chapter end.
• Economy rewards: Merchants from Top 3 towns sell faster and receive additional Wholesale goods at chapter end.
• Culture rewards: The leading town can choose from more workers and receives an additional worker at chapter end.
• Military rewards: Military still determines conquered towns in Chapters 1 and 2. Additional Royal Fleet options are planned during Early Access VI.
• Royal Fleet demand now targets leading towns more strongly.
• Instant manifest cards are now limited by current town level.
• Overselling in the market booth now has reduced selling speed.
• Smart worker bonus adjusted.
• Players lose reputation when their town is conquered by pirates.
ENDGAME CHANGES
• Statue costs significantly increased.
• Production capacity becomes more important in Chapter 5 through powerful new research options.
• Pre-donations added: Harbour storage now includes a goods slot for automatic donations, helping players contribute at the right moment.
• Special personalities added for guild bidding, giving guilds new ways to prepare for the endgame. 0.6.3666 Jun 16 EARLY ACCESS VI: IMPROVEMENTS
MOBILE UI AND CONTROLS
• New mobile UI: The interface now focuses on the most relevant information in each situation, making mobile gameplay clearer and easier to control.
• New location switcher: Change locations with tap and swipe.
• Extended goods bar: Swipe through goods and tap a good to open context-sensitive options. Also available in browser.
• Worker bar: See all workers in one place and assign them to new jobs more easily. Also available in browser.
• Focus mode: Automatic zoom behavior improves town, estate, and widget views on mobile.
PROLOGUE, PERFORMANCE, AND FLOW
• Reworked prologue: New players now get an earlier look at building construction and a clearer preview of the full game experience.
• Adaptive performance system: The game automatically adjusts visual quality based on the device to improve stability across different phones.
• Better pacing and chapter flow.
• Adjusted town layout with more visible player interactions.
BALANCING CHANGES
• Chapter lengths adjusted.
• City population demands updated to create a tighter and more interesting town growth race, especially in Chapter 4.
• Partner Towns are now assigned based on total town player strength, creating fairer matches.
• Town ranking by Power Points now grants stronger rewards. Some rewards are granted during the current chapter, others at chapter end.
• Economy rewards: Merchants from Top 3 towns sell faster and receive additional Wholesale goods at chapter end.
• Culture rewards: The leading town can choose from more workers and receives an additional worker at chapter end.
• Military rewards: Military still determines conquered towns in Chapters 1 and 2. Additional Royal Fleet options are planned during Early Access VI.
• Royal Fleet demand now targets leading towns more strongly.
• Instant manifest cards are now limited by current town level.
• Overselling in the market booth now has reduced selling speed.
• Smart worker bonus adjusted.
• Players lose reputation when their town is conquered by pirates.
ENDGAME CHANGES
• Statue costs significantly increased.
• Production capacity becomes more important in Chapter 5 through powerful new research options.
• Pre-donations added: Harbour storage now includes a goods slot for automatic donations, helping players contribute at the right moment.
• Special personalities added for guild bidding, giving guilds new ways to prepare for the endgame. 0.6.3649 Jun 15 Early Access 0.6.3566 May 27 Early Access 0.6.3456 May 8 Early Access 0.6.3359 Apr 17
version 0.6.4158
posted on 2026-09-17
Version History Early Access 0.6.4158 2h ago Early Access 0.6.4137 6d ago Early Access 0.6.4124 Sep 10 Early Access 0.6.4091 Aug 27 Early Access 0.6.4054 Aug 21 Early Access 0.6.4045 Aug 21 Early Access 0.6.4024 Aug 14 Early Access 0.6.4001 Aug 6 Early Access 0.6.3999 Aug 5 Early Access 0.6.3985 Aug 3 Early Access 0.6.3954 Jul 28 Early Access 0.6.3880 Jul 20 Early Access 0.6.3811 Jul 8 early access 0.6.3729 Jun 25 Early Access 0.6.3721 Jun 24 EARLY ACCESS VI: IMPROVEMENTS
MOBILE UI AND CONTROLS
• New mobile UI: The interface now focuses on the most relevant information in each situation, making mobile gameplay clearer and easier to control.
• New location switcher: Change locations with tap and swipe.
• Extended goods bar: Swipe through goods and tap a good to open context-sensitive options. Also available in browser.
• Worker bar: See all workers in one place and assign them to new jobs more easily. Also available in browser.
• Focus mode: Automatic zoom behavior improves town, estate, and widget views on mobile.
PROLOGUE, PERFORMANCE, AND FLOW
• Reworked prologue: New players now get an earlier look at building construction and a clearer preview of the full game experience.
• Adaptive performance system: The game automatically adjusts visual quality based on the device to improve stability across different phones.
• Better pacing and chapter flow.
• Adjusted town layout with more visible player interactions.
BALANCING CHANGES
• Chapter lengths adjusted.
• City population demands updated to create a tighter and more interesting town growth race, especially in Chapter 4.
• Partner Towns are now assigned based on total town player strength, creating fairer matches.
• Town ranking by Power Points now grants stronger rewards. Some rewards are granted during the current chapter, others at chapter end.
• Economy rewards: Merchants from Top 3 towns sell faster and receive additional Wholesale goods at chapter end.
• Culture rewards: The leading town can choose from more workers and receives an additional worker at chapter end.
• Military rewards: Military still determines conquered towns in Chapters 1 and 2. Additional Royal Fleet options are planned during Early Access VI.
• Royal Fleet demand now targets leading towns more strongly.
• Instant manifest cards are now limited by current town level.
• Overselling in the market booth now has reduced selling speed.
• Smart worker bonus adjusted.
• Players lose reputation when their town is conquered by pirates.
ENDGAME CHANGES
• Statue costs significantly increased.
• Production capacity becomes more important in Chapter 5 through powerful new research options.
• Pre-donations added: Harbour storage now includes a goods slot for automatic donations, helping players contribute at the right moment.
• Special personalities added for guild bidding, giving guilds new ways to prepare for the endgame. 0.6.3686 Jun 17 EARLY ACCESS VI: IMPROVEMENTS
MOBILE UI AND CONTROLS
• New mobile UI: The interface now focuses on the most relevant information in each situation, making mobile gameplay clearer and easier to control.
• New location switcher: Change locations with tap and swipe.
• Extended goods bar: Swipe through goods and tap a good to open context-sensitive options. Also available in browser.
• Worker bar: See all workers in one place and assign them to new jobs more easily. Also available in browser.
• Focus mode: Automatic zoom behavior improves town, estate, and widget views on mobile.
PROLOGUE, PERFORMANCE, AND FLOW
• Reworked prologue: New players now get an earlier look at building construction and a clearer preview of the full game experience.
• Adaptive performance system: The game automatically adjusts visual quality based on the device to improve stability across different phones.
• Better pacing and chapter flow.
• Adjusted town layout with more visible player interactions.
BALANCING CHANGES
• Chapter lengths adjusted.
• City population demands updated to create a tighter and more interesting town growth race, especially in Chapter 4.
• Partner Towns are now assigned based on total town player strength, creating fairer matches.
• Town ranking by Power Points now grants stronger rewards. Some rewards are granted during the current chapter, others at chapter end.
• Economy rewards: Merchants from Top 3 towns sell faster and receive additional Wholesale goods at chapter end.
• Culture rewards: The leading town can choose from more workers and receives an additional worker at chapter end.
• Military rewards: Military still determines conquered towns in Chapters 1 and 2. Additional Royal Fleet options are planned during Early Access VI.
• Royal Fleet demand now targets leading towns more strongly.
• Instant manifest cards are now limited by current town level.
• Overselling in the market booth now has reduced selling speed.
• Smart worker bonus adjusted.
• Players lose reputation when their town is conquered by pirates.
ENDGAME CHANGES
• Statue costs significantly increased.
• Production capacity becomes more important in Chapter 5 through powerful new research options.
• Pre-donations added: Harbour storage now includes a goods slot for automatic donations, helping players contribute at the right moment.
• Special personalities added for guild bidding, giving guilds new ways to prepare for the endgame. 0.6.3666 Jun 16 EARLY ACCESS VI: IMPROVEMENTS
MOBILE UI AND CONTROLS
• New mobile UI: The interface now focuses on the most relevant information in each situation, making mobile gameplay clearer and easier to control.
• New location switcher: Change locations with tap and swipe.
• Extended goods bar: Swipe through goods and tap a good to open context-sensitive options. Also available in browser.
• Worker bar: See all workers in one place and assign them to new jobs more easily. Also available in browser.
• Focus mode: Automatic zoom behavior improves town, estate, and widget views on mobile.
PROLOGUE, PERFORMANCE, AND FLOW
• Reworked prologue: New players now get an earlier look at building construction and a clearer preview of the full game experience.
• Adaptive performance system: The game automatically adjusts visual quality based on the device to improve stability across different phones.
• Better pacing and chapter flow.
• Adjusted town layout with more visible player interactions.
BALANCING CHANGES
• Chapter lengths adjusted.
• City population demands updated to create a tighter and more interesting town growth race, especially in Chapter 4.
• Partner Towns are now assigned based on total town player strength, creating fairer matches.
• Town ranking by Power Points now grants stronger rewards. Some rewards are granted during the current chapter, others at chapter end.
• Economy rewards: Merchants from Top 3 towns sell faster and receive additional Wholesale goods at chapter end.
• Culture rewards: The leading town can choose from more workers and receives an additional worker at chapter end.
• Military rewards: Military still determines conquered towns in Chapters 1 and 2. Additional Royal Fleet options are planned during Early Access VI.
• Royal Fleet demand now targets leading towns more strongly.
• Instant manifest cards are now limited by current town level.
• Overselling in the market booth now has reduced selling speed.
• Smart worker bonus adjusted.
• Players lose reputation when their town is conquered by pirates.
ENDGAME CHANGES
• Statue costs significantly increased.
• Production capacity becomes more important in Chapter 5 through powerful new research options.
• Pre-donations added: Harbour storage now includes a goods slot for automatic donations, helping players contribute at the right moment.
• Special personalities added for guild bidding, giving guilds new ways to prepare for the endgame. 0.6.3649 Jun 15 Early Access 0.6.3566 May 27 Early Access 0.6.3456 May 8 Early Access 0.6.3359 Apr 17 Early Access 0.6.3326 Apr 10 Early Access 0.6.3304 Apr 9 Early Access 0.6.3262 Apr 4 Early Access 0.6.3244 Apr 1
version 0.6.4124
posted on 2026-09-10
Version History Early Access 0.6.4124 14m ago Early Access 0.6.4091 Aug 27 Early Access 0.6.4054 Aug 21 Early Access 0.6.4045 Aug 21 Early Access 0.6.4024 Aug 14 Early Access 0.6.4001 Aug 6 Early Access 0.6.3999 Aug 5 Early Access 0.6.3985 Aug 3 Early Access 0.6.3954 Jul 28 Early Access 0.6.3880 Jul 20 Early Access 0.6.3811 Jul 8 early access 0.6.3729 Jun 25 Early Access 0.6.3721 Jun 24 EARLY ACCESS VI: IMPROVEMENTS
MOBILE UI AND CONTROLS
• New mobile UI: The interface now focuses on the most relevant information in each situation, making mobile gameplay clearer and easier to control.
• New location switcher: Change locations with tap and swipe.
• Extended goods bar: Swipe through goods and tap a good to open context-sensitive options. Also available in browser.
• Worker bar: See all workers in one place and assign them to new jobs more easily. Also available in browser.
• Focus mode: Automatic zoom behavior improves town, estate, and widget views on mobile.
PROLOGUE, PERFORMANCE, AND FLOW
• Reworked prologue: New players now get an earlier look at building construction and a clearer preview of the full game experience.
• Adaptive performance system: The game automatically adjusts visual quality based on the device to improve stability across different phones.
• Better pacing and chapter flow.
• Adjusted town layout with more visible player interactions.
BALANCING CHANGES
• Chapter lengths adjusted.
• City population demands updated to create a tighter and more interesting town growth race, especially in Chapter 4.
• Partner Towns are now assigned based on total town player strength, creating fairer matches.
• Town ranking by Power Points now grants stronger rewards. Some rewards are granted during the current chapter, others at chapter end.
• Economy rewards: Merchants from Top 3 towns sell faster and receive additional Wholesale goods at chapter end.
• Culture rewards: The leading town can choose from more workers and receives an additional worker at chapter end.
• Military rewards: Military still determines conquered towns in Chapters 1 and 2. Additional Royal Fleet options are planned during Early Access VI.
• Royal Fleet demand now targets leading towns more strongly.
• Instant manifest cards are now limited by current town level.
• Overselling in the market booth now has reduced selling speed.
• Smart worker bonus adjusted.
• Players lose reputation when their town is conquered by pirates.
ENDGAME CHANGES
• Statue costs significantly increased.
• Production capacity becomes more important in Chapter 5 through powerful new research options.
• Pre-donations added: Harbour storage now includes a goods slot for automatic donations, helping players contribute at the right moment.
• Special personalities added for guild bidding, giving guilds new ways to prepare for the endgame. 0.6.3686 Jun 17 EARLY ACCESS VI: IMPROVEMENTS
MOBILE UI AND CONTROLS
• New mobile UI: The interface now focuses on the most relevant information in each situation, making mobile gameplay clearer and easier to control.
• New location switcher: Change locations with tap and swipe.
• Extended goods bar: Swipe through goods and tap a good to open context-sensitive options. Also available in browser.
• Worker bar: See all workers in one place and assign them to new jobs more easily. Also available in browser.
• Focus mode: Automatic zoom behavior improves town, estate, and widget views on mobile.
PROLOGUE, PERFORMANCE, AND FLOW
• Reworked prologue: New players now get an earlier look at building construction and a clearer preview of the full game experience.
• Adaptive performance system: The game automatically adjusts visual quality based on the device to improve stability across different phones.
• Better pacing and chapter flow.
• Adjusted town layout with more visible player interactions.
BALANCING CHANGES
• Chapter lengths adjusted.
• City population demands updated to create a tighter and more interesting town growth race, especially in Chapter 4.
• Partner Towns are now assigned based on total town player strength, creating fairer matches.
• Town ranking by Power Points now grants stronger rewards. Some rewards are granted during the current chapter, others at chapter end.
• Economy rewards: Merchants from Top 3 towns sell faster and receive additional Wholesale goods at chapter end.
• Culture rewards: The leading town can choose from more workers and receives an additional worker at chapter end.
• Military rewards: Military still determines conquered towns in Chapters 1 and 2. Additional Royal Fleet options are planned during Early Access VI.
• Royal Fleet demand now targets leading towns more strongly.
• Instant manifest cards are now limited by current town level.
• Overselling in the market booth now has reduced selling speed.
• Smart worker bonus adjusted.
• Players lose reputation when their town is conquered by pirates.
ENDGAME CHANGES
• Statue costs significantly increased.
• Production capacity becomes more important in Chapter 5 through powerful new research options.
• Pre-donations added: Harbour storage now includes a goods slot for automatic donations, helping players contribute at the right moment.
• Special personalities added for guild bidding, giving guilds new ways to prepare for the endgame. 0.6.3666 Jun 16 EARLY ACCESS VI: IMPROVEMENTS
MOBILE UI AND CONTROLS
• New mobile UI: The interface now focuses on the most relevant information in each situation, making mobile gameplay clearer and easier to control.
• New location switcher: Change locations with tap and swipe.
• Extended goods bar: Swipe through goods and tap a good to open context-sensitive options. Also available in browser.
• Worker bar: See all workers in one place and assign them to new jobs more easily. Also available in browser.
• Focus mode: Automatic zoom behavior improves town, estate, and widget views on mobile.
PROLOGUE, PERFORMANCE, AND FLOW
• Reworked prologue: New players now get an earlier look at building construction and a clearer preview of the full game experience.
• Adaptive performance system: The game automatically adjusts visual quality based on the device to improve stability across different phones.
• Better pacing and chapter flow.
• Adjusted town layout with more visible player interactions.
BALANCING CHANGES
• Chapter lengths adjusted.
• City population demands updated to create a tighter and more interesting town growth race, especially in Chapter 4.
• Partner Towns are now assigned based on total town player strength, creating fairer matches.
• Town ranking by Power Points now grants stronger rewards. Some rewards are granted during the current chapter, others at chapter end.
• Economy rewards: Merchants from Top 3 towns sell faster and receive additional Wholesale goods at chapter end.
• Culture rewards: The leading town can choose from more workers and receives an additional worker at chapter end.
• Military rewards: Military still determines conquered towns in Chapters 1 and 2. Additional Royal Fleet options are planned during Early Access VI.
• Royal Fleet demand now targets leading towns more strongly.
• Instant manifest cards are now limited by current town level.
• Overselling in the market booth now has reduced selling speed.
• Smart worker bonus adjusted.
• Players lose reputation when their town is conquered by pirates.
ENDGAME CHANGES
• Statue costs significantly increased.
• Production capacity becomes more important in Chapter 5 through powerful new research options.
• Pre-donations added: Harbour storage now includes a goods slot for automatic donations, helping players contribute at the right moment.
• Special personalities added for guild bidding, giving guilds new ways to prepare for the endgame. 0.6.3649 Jun 15 Early Access 0.6.3566 May 27 Early Access 0.6.3456 May 8 Early Access 0.6.3359 Apr 17 Early Access 0.6.3326 Apr 10 Early Access 0.6.3304 Apr 9 Early Access 0.6.3262 Apr 4 Early Access 0.6.3244 Apr 1 Early Access 0.6.3193 Mar 26 Early Access 0.6.3160 Mar 18
version 0.6.4091
posted on 2026-09-03
Version History Early Access 0.6.4091 6d ago Early Access 0.6.4054 Aug 21 Early Access 0.6.4045 Aug 21 Early Access 0.6.4024 Aug 14 Early Access 0.6.4001 Aug 6 Early Access 0.6.3999 Aug 5 Early Access 0.6.3985 Aug 3 Early Access 0.6.3954 Jul 28 Early Access 0.6.3880 Jul 20 Early Access 0.6.3811 Jul 8 early access 0.6.3729 Jun 25 Early Access 0.6.3721 Jun 24 EARLY ACCESS VI: IMPROVEMENTS
MOBILE UI AND CONTROLS
• New mobile UI: The interface now focuses on the most relevant information in each situation, making mobile gameplay clearer and easier to control.
• New location switcher: Change locations with tap and swipe.
• Extended goods bar: Swipe through goods and tap a good to open context-sensitive options. Also available in browser.
• Worker bar: See all workers in one place and assign them to new jobs more easily. Also available in browser.
• Focus mode: Automatic zoom behavior improves town, estate, and widget views on mobile.
PROLOGUE, PERFORMANCE, AND FLOW
• Reworked prologue: New players now get an earlier look at building construction and a clearer preview of the full game experience.
• Adaptive performance system: The game automatically adjusts visual quality based on the device to improve stability across different phones.
• Better pacing and chapter flow.
• Adjusted town layout with more visible player interactions.
BALANCING CHANGES
• Chapter lengths adjusted.
• City population demands updated to create a tighter and more interesting town growth race, especially in Chapter 4.
• Partner Towns are now assigned based on total town player strength, creating fairer matches.
• Town ranking by Power Points now grants stronger rewards. Some rewards are granted during the current chapter, others at chapter end.
• Economy rewards: Merchants from Top 3 towns sell faster and receive additional Wholesale goods at chapter end.
• Culture rewards: The leading town can choose from more workers and receives an additional worker at chapter end.
• Military rewards: Military still determines conquered towns in Chapters 1 and 2. Additional Royal Fleet options are planned during Early Access VI.
• Royal Fleet demand now targets leading towns more strongly.
• Instant manifest cards are now limited by current town level.
• Overselling in the market booth now has reduced selling speed.
• Smart worker bonus adjusted.
• Players lose reputation when their town is conquered by pirates.
ENDGAME CHANGES
• Statue costs significantly increased.
• Production capacity becomes more important in Chapter 5 through powerful new research options.
• Pre-donations added: Harbour storage now includes a goods slot for automatic donations, helping players contribute at the right moment.
• Special personalities added for guild bidding, giving guilds new ways to prepare for the endgame. 0.6.3686 Jun 17 EARLY ACCESS VI: IMPROVEMENTS
MOBILE UI AND CONTROLS
• New mobile UI: The interface now focuses on the most relevant information in each situation, making mobile gameplay clearer and easier to control.
• New location switcher: Change locations with tap and swipe.
• Extended goods bar: Swipe through goods and tap a good to open context-sensitive options. Also available in browser.
• Worker bar: See all workers in one place and assign them to new jobs more easily. Also available in browser.
• Focus mode: Automatic zoom behavior improves town, estate, and widget views on mobile.
PROLOGUE, PERFORMANCE, AND FLOW
• Reworked prologue: New players now get an earlier look at building construction and a clearer preview of the full game experience.
• Adaptive performance system: The game automatically adjusts visual quality based on the device to improve stability across different phones.
• Better pacing and chapter flow.
• Adjusted town layout with more visible player interactions.
BALANCING CHANGES
• Chapter lengths adjusted.
• City population demands updated to create a tighter and more interesting town growth race, especially in Chapter 4.
• Partner Towns are now assigned based on total town player strength, creating fairer matches.
• Town ranking by Power Points now grants stronger rewards. Some rewards are granted during the current chapter, others at chapter end.
• Economy rewards: Merchants from Top 3 towns sell faster and receive additional Wholesale goods at chapter end.
• Culture rewards: The leading town can choose from more workers and receives an additional worker at chapter end.
• Military rewards: Military still determines conquered towns in Chapters 1 and 2. Additional Royal Fleet options are planned during Early Access VI.
• Royal Fleet demand now targets leading towns more strongly.
• Instant manifest cards are now limited by current town level.
• Overselling in the market booth now has reduced selling speed.
• Smart worker bonus adjusted.
• Players lose reputation when their town is conquered by pirates.
ENDGAME CHANGES
• Statue costs significantly increased.
• Production capacity becomes more important in Chapter 5 through powerful new research options.
• Pre-donations added: Harbour storage now includes a goods slot for automatic donations, helping players contribute at the right moment.
• Special personalities added for guild bidding, giving guilds new ways to prepare for the endgame. 0.6.3666 Jun 16 EARLY ACCESS VI: IMPROVEMENTS
MOBILE UI AND CONTROLS
• New mobile UI: The interface now focuses on the most relevant information in each situation, making mobile gameplay clearer and easier to control.
• New location switcher: Change locations with tap and swipe.
• Extended goods bar: Swipe through goods and tap a good to open context-sensitive options. Also available in browser.
• Worker bar: See all workers in one place and assign them to new jobs more easily. Also available in browser.
• Focus mode: Automatic zoom behavior improves town, estate, and widget views on mobile.
PROLOGUE, PERFORMANCE, AND FLOW
• Reworked prologue: New players now get an earlier look at building construction and a clearer preview of the full game experience.
• Adaptive performance system: The game automatically adjusts visual quality based on the device to improve stability across different phones.
• Better pacing and chapter flow.
• Adjusted town layout with more visible player interactions.
BALANCING CHANGES
• Chapter lengths adjusted.
• City population demands updated to create a tighter and more interesting town growth race, especially in Chapter 4.
• Partner Towns are now assigned based on total town player strength, creating fairer matches.
• Town ranking by Power Points now grants stronger rewards. Some rewards are granted during the current chapter, others at chapter end.
• Economy rewards: Merchants from Top 3 towns sell faster and receive additional Wholesale goods at chapter end.
• Culture rewards: The leading town can choose from more workers and receives an additional worker at chapter end.
• Military rewards: Military still determines conquered towns in Chapters 1 and 2. Additional Royal Fleet options are planned during Early Access VI.
• Royal Fleet demand now targets leading towns more strongly.
• Instant manifest cards are now limited by current town level.
• Overselling in the market booth now has reduced selling speed.
• Smart worker bonus adjusted.
• Players lose reputation when their town is conquered by pirates.
ENDGAME CHANGES
• Statue costs significantly increased.
• Production capacity becomes more important in Chapter 5 through powerful new research options.
• Pre-donations added: Harbour storage now includes a goods slot for automatic donations, helping players contribute at the right moment.
• Special personalities added for guild bidding, giving guilds new ways to prepare for the endgame. 0.6.3649 Jun 15 Early Access 0.6.3566 May 27 Early Access 0.6.3456 May 8 Early Access 0.6.3359 Apr 17 Early Access 0.6.3326 Apr 10 Early Access 0.6.3304 Apr 9 Early Access 0.6.3262 Apr 4 Early Access 0.6.3244 Apr 1 Early Access 0.6.3193 Mar 26 Early Access 0.6.3160 Mar 18 Early Access 0.6.3115 Mar 12
version 0.6.4001
posted on 2026-08-12
Version History Early Access 0.6.4001 5d ago Early Access 0.6.3999 Aug 5 Early Access 0.6.3985 Aug 3 Early Access 0.6.3954 Jul 28 Early Access 0.6.3880 Jul 20 Early Access 0.6.3811 Jul 8 early access 0.6.3729 Jun 25 Early Access 0.6.3721 Jun 24 EARLY ACCESS VI: IMPROVEMENTS
MOBILE UI AND CONTROLS
• New mobile UI: The interface now focuses on the most relevant information in each situation, making mobile gameplay clearer and easier to control.
• New location switcher: Change locations with tap and swipe.
• Extended goods bar: Swipe through goods and tap a good to open context-sensitive options. Also available in browser.
• Worker bar: See all workers in one place and assign them to new jobs more easily. Also available in browser.
• Focus mode: Automatic zoom behavior improves town, estate, and widget views on mobile.
PROLOGUE, PERFORMANCE, AND FLOW
• Reworked prologue: New players now get an earlier look at building construction and a clearer preview of the full game experience.
• Adaptive performance system: The game automatically adjusts visual quality based on the device to improve stability across different phones.
• Better pacing and chapter flow.
• Adjusted town layout with more visible player interactions.
BALANCING CHANGES
• Chapter lengths adjusted.
• City population demands updated to create a tighter and more interesting town growth race, especially in Chapter 4.
• Partner Towns are now assigned based on total town player strength, creating fairer matches.
• Town ranking by Power Points now grants stronger rewards. Some rewards are granted during the current chapter, others at chapter end.
• Economy rewards: Merchants from Top 3 towns sell faster and receive additional Wholesale goods at chapter end.
• Culture rewards: The leading town can choose from more workers and receives an additional worker at chapter end.
• Military rewards: Military still determines conquered towns in Chapters 1 and 2. Additional Royal Fleet options are planned during Early Access VI.
• Royal Fleet demand now targets leading towns more strongly.
• Instant manifest cards are now limited by current town level.
• Overselling in the market booth now has reduced selling speed.
• Smart worker bonus adjusted.
• Players lose reputation when their town is conquered by pirates.
ENDGAME CHANGES
• Statue costs significantly increased.
• Production capacity becomes more important in Chapter 5 through powerful new research options.
• Pre-donations added: Harbour storage now includes a goods slot for automatic donations, helping players contribute at the right moment.
• Special personalities added for guild bidding, giving guilds new ways to prepare for the endgame. 0.6.3686 Jun 17 EARLY ACCESS VI: IMPROVEMENTS
MOBILE UI AND CONTROLS
• New mobile UI: The interface now focuses on the most relevant information in each situation, making mobile gameplay clearer and easier to control.
• New location switcher: Change locations with tap and swipe.
• Extended goods bar: Swipe through goods and tap a good to open context-sensitive options. Also available in browser.
• Worker bar: See all workers in one place and assign them to new jobs more easily. Also available in browser.
• Focus mode: Automatic zoom behavior improves town, estate, and widget views on mobile.
PROLOGUE, PERFORMANCE, AND FLOW
• Reworked prologue: New players now get an earlier look at building construction and a clearer preview of the full game experience.
• Adaptive performance system: The game automatically adjusts visual quality based on the device to improve stability across different phones.
• Better pacing and chapter flow.
• Adjusted town layout with more visible player interactions.
BALANCING CHANGES
• Chapter lengths adjusted.
• City population demands updated to create a tighter and more interesting town growth race, especially in Chapter 4.
• Partner Towns are now assigned based on total town player strength, creating fairer matches.
• Town ranking by Power Points now grants stronger rewards. Some rewards are granted during the current chapter, others at chapter end.
• Economy rewards: Merchants from Top 3 towns sell faster and receive additional Wholesale goods at chapter end.
• Culture rewards: The leading town can choose from more workers and receives an additional worker at chapter end.
• Military rewards: Military still determines conquered towns in Chapters 1 and 2. Additional Royal Fleet options are planned during Early Access VI.
• Royal Fleet demand now targets leading towns more strongly.
• Instant manifest cards are now limited by current town level.
• Overselling in the market booth now has reduced selling speed.
• Smart worker bonus adjusted.
• Players lose reputation when their town is conquered by pirates.
ENDGAME CHANGES
• Statue costs significantly increased.
• Production capacity becomes more important in Chapter 5 through powerful new research options.
• Pre-donations added: Harbour storage now includes a goods slot for automatic donations, helping players contribute at the right moment.
• Special personalities added for guild bidding, giving guilds new ways to prepare for the endgame. 0.6.3666 Jun 16 EARLY ACCESS VI: IMPROVEMENTS
MOBILE UI AND CONTROLS
• New mobile UI: The interface now focuses on the most relevant information in each situation, making mobile gameplay clearer and easier to control.
• New location switcher: Change locations with tap and swipe.
• Extended goods bar: Swipe through goods and tap a good to open context-sensitive options. Also available in browser.
• Worker bar: See all workers in one place and assign them to new jobs more easily. Also available in browser.
• Focus mode: Automatic zoom behavior improves town, estate, and widget views on mobile.
PROLOGUE, PERFORMANCE, AND FLOW
• Reworked prologue: New players now get an earlier look at building construction and a clearer preview of the full game experience.
• Adaptive performance system: The game automatically adjusts visual quality based on the device to improve stability across different phones.
• Better pacing and chapter flow.
• Adjusted town layout with more visible player interactions.
BALANCING CHANGES
• Chapter lengths adjusted.
• City population demands updated to create a tighter and more interesting town growth race, especially in Chapter 4.
• Partner Towns are now assigned based on total town player strength, creating fairer matches.
• Town ranking by Power Points now grants stronger rewards. Some rewards are granted during the current chapter, others at chapter end.
• Economy rewards: Merchants from Top 3 towns sell faster and receive additional Wholesale goods at chapter end.
• Culture rewards: The leading town can choose from more workers and receives an additional worker at chapter end.
• Military rewards: Military still determines conquered towns in Chapters 1 and 2. Additional Royal Fleet options are planned during Early Access VI.
• Royal Fleet demand now targets leading towns more strongly.
• Instant manifest cards are now limited by current town level.
• Overselling in the market booth now has reduced selling speed.
• Smart worker bonus adjusted.
• Players lose reputation when their town is conquered by pirates.
ENDGAME CHANGES
• Statue costs significantly increased.
• Production capacity becomes more important in Chapter 5 through powerful new research options.
• Pre-donations added: Harbour storage now includes a goods slot for automatic donations, helping players contribute at the right moment.
• Special personalities added for guild bidding, giving guilds new ways to prepare for the endgame. 0.6.3649 Jun 15 Early Access 0.6.3566 May 27 Early Access 0.6.3456 May 8 Early Access 0.6.3359 Apr 17 Early Access 0.6.3326 Apr 10 Early Access 0.6.3304 Apr 9 Early Access 0.6.3262 Apr 4 Early Access 0.6.3244 Apr 1 Early Access 0.6.3193 Mar 26 Early Access 0.6.3160 Mar 18 Early Access 0.6.3115 Mar 12 Early Access 0.6.3108 Mar 11 In a world shaped by real players and real trade, only one town will rise to power and liberty. 0.6.3103 Mar 9 In a world shaped by real players and real trade, only one town will rise to power and liberty. 0.6.3040 Feb 21 In a world shaped by real players and real trade, only one town will rise to power and liberty. 0.6.3024 Feb 20
version 0.6.3880
posted on 2026-07-23
Version History Early Access 0.6.3880 3d ago Early Access 0.6.3811 Jul 8 early access 0.6.3729 Jun 25 Early Access 0.6.3721 Jun 24 EARLY ACCESS VI: IMPROVEMENTS
MOBILE UI AND CONTROLS
• New mobile UI: The interface now focuses on the most relevant information in each situation, making mobile gameplay clearer and easier to control.
• New location switcher: Change locations with tap and swipe.
• Extended goods bar: Swipe through goods and tap a good to open context-sensitive options. Also available in browser.
• Worker bar: See all workers in one place and assign them to new jobs more easily. Also available in browser.
• Focus mode: Automatic zoom behavior improves town, estate, and widget views on mobile.
PROLOGUE, PERFORMANCE, AND FLOW
• Reworked prologue: New players now get an earlier look at building construction and a clearer preview of the full game experience.
• Adaptive performance system: The game automatically adjusts visual quality based on the device to improve stability across different phones.
• Better pacing and chapter flow.
• Adjusted town layout with more visible player interactions.
BALANCING CHANGES
• Chapter lengths adjusted.
• City population demands updated to create a tighter and more interesting town growth race, especially in Chapter 4.
• Partner Towns are now assigned based on total town player strength, creating fairer matches.
• Town ranking by Power Points now grants stronger rewards. Some rewards are granted during the current chapter, others at chapter end.
• Economy rewards: Merchants from Top 3 towns sell faster and receive additional Wholesale goods at chapter end.
• Culture rewards: The leading town can choose from more workers and receives an additional worker at chapter end.
• Military rewards: Military still determines conquered towns in Chapters 1 and 2. Additional Royal Fleet options are planned during Early Access VI.
• Royal Fleet demand now targets leading towns more strongly.
• Instant manifest cards are now limited by current town level.
• Overselling in the market booth now has reduced selling speed.
• Smart worker bonus adjusted.
• Players lose reputation when their town is conquered by pirates.
ENDGAME CHANGES
• Statue costs significantly increased.
• Production capacity becomes more important in Chapter 5 through powerful new research options.
• Pre-donations added: Harbour storage now includes a goods slot for automatic donations, helping players contribute at the right moment.
• Special personalities added for guild bidding, giving guilds new ways to prepare for the endgame. 0.6.3686 Jun 17 EARLY ACCESS VI: IMPROVEMENTS
MOBILE UI AND CONTROLS
• New mobile UI: The interface now focuses on the most relevant information in each situation, making mobile gameplay clearer and easier to control.
• New location switcher: Change locations with tap and swipe.
• Extended goods bar: Swipe through goods and tap a good to open context-sensitive options. Also available in browser.
• Worker bar: See all workers in one place and assign them to new jobs more easily. Also available in browser.
• Focus mode: Automatic zoom behavior improves town, estate, and widget views on mobile.
PROLOGUE, PERFORMANCE, AND FLOW
• Reworked prologue: New players now get an earlier look at building construction and a clearer preview of the full game experience.
• Adaptive performance system: The game automatically adjusts visual quality based on the device to improve stability across different phones.
• Better pacing and chapter flow.
• Adjusted town layout with more visible player interactions.
BALANCING CHANGES
• Chapter lengths adjusted.
• City population demands updated to create a tighter and more interesting town growth race, especially in Chapter 4.
• Partner Towns are now assigned based on total town player strength, creating fairer matches.
• Town ranking by Power Points now grants stronger rewards. Some rewards are granted during the current chapter, others at chapter end.
• Economy rewards: Merchants from Top 3 towns sell faster and receive additional Wholesale goods at chapter end.
• Culture rewards: The leading town can choose from more workers and receives an additional worker at chapter end.
• Military rewards: Military still determines conquered towns in Chapters 1 and 2. Additional Royal Fleet options are planned during Early Access VI.
• Royal Fleet demand now targets leading towns more strongly.
• Instant manifest cards are now limited by current town level.
• Overselling in the market booth now has reduced selling speed.
• Smart worker bonus adjusted.
• Players lose reputation when their town is conquered by pirates.
ENDGAME CHANGES
• Statue costs significantly increased.
• Production capacity becomes more important in Chapter 5 through powerful new research options.
• Pre-donations added: Harbour storage now includes a goods slot for automatic donations, helping players contribute at the right moment.
• Special personalities added for guild bidding, giving guilds new ways to prepare for the endgame. 0.6.3666 Jun 16 EARLY ACCESS VI: IMPROVEMENTS
MOBILE UI AND CONTROLS
• New mobile UI: The interface now focuses on the most relevant information in each situation, making mobile gameplay clearer and easier to control.
• New location switcher: Change locations with tap and swipe.
• Extended goods bar: Swipe through goods and tap a good to open context-sensitive options. Also available in browser.
• Worker bar: See all workers in one place and assign them to new jobs more easily. Also available in browser.
• Focus mode: Automatic zoom behavior improves town, estate, and widget views on mobile.
PROLOGUE, PERFORMANCE, AND FLOW
• Reworked prologue: New players now get an earlier look at building construction and a clearer preview of the full game experience.
• Adaptive performance system: The game automatically adjusts visual quality based on the device to improve stability across different phones.
• Better pacing and chapter flow.
• Adjusted town layout with more visible player interactions.
BALANCING CHANGES
• Chapter lengths adjusted.
• City population demands updated to create a tighter and more interesting town growth race, especially in Chapter 4.
• Partner Towns are now assigned based on total town player strength, creating fairer matches.
• Town ranking by Power Points now grants stronger rewards. Some rewards are granted during the current chapter, others at chapter end.
• Economy rewards: Merchants from Top 3 towns sell faster and receive additional Wholesale goods at chapter end.
• Culture rewards: The leading town can choose from more workers and receives an additional worker at chapter end.
• Military rewards: Military still determines conquered towns in Chapters 1 and 2. Additional Royal Fleet options are planned during Early Access VI.
• Royal Fleet demand now targets leading towns more strongly.
• Instant manifest cards are now limited by current town level.
• Overselling in the market booth now has reduced selling speed.
• Smart worker bonus adjusted.
• Players lose reputation when their town is conquered by pirates.
ENDGAME CHANGES
• Statue costs significantly increased.
• Production capacity becomes more important in Chapter 5 through powerful new research options.
• Pre-donations added: Harbour storage now includes a goods slot for automatic donations, helping players contribute at the right moment.
• Special personalities added for guild bidding, giving guilds new ways to prepare for the endgame. 0.6.3649 Jun 15 Early Access 0.6.3566 May 27 Early Access 0.6.3456 May 8 Early Access 0.6.3359 Apr 17 Early Access 0.6.3326 Apr 10 Early Access 0.6.3304 Apr 9 Early Access 0.6.3262 Apr 4 Early Access 0.6.3244 Apr 1 Early Access 0.6.3193 Mar 26 Early Access 0.6.3160 Mar 18 Early Access 0.6.3115 Mar 12 Early Access 0.6.3108 Mar 11 In a world shaped by real players and real trade, only one town will rise to power and liberty. 0.6.3103 Mar 9 In a world shaped by real players and real trade, only one town will rise to power and liberty. 0.6.3040 Feb 21 In a world shaped by real players and real trade, only one town will rise to power and liberty. 0.6.3024 Feb 20 In a world shaped by real players and real trade, only one town will rise to power and liberty. 0.6.3017 Feb 19 In a world shaped by real players and real trade, only one town will rise to power and liberty. 0.6.3012 Feb 18 • Meta progression: Earn points across seasons, climb the Eternal Leaderboard, and discover the Eternal Island at the end of your first season. Your friends list now persists across seasons.
• Chapter Journey: 5 chapters with unique events and challenges. The finale is a reworked fight for independence: build a statue and face the Royal Fleet in an epic battle.
• Improved onboarding: A fully redesigned tutorial plus follow-up quests that explain deeper systems step by step, with simpler ship controls and a clearer quest log.
• New research tree: Bigger, deeper, and far more specialized. Upgrade individual production buildings, with a full redesign and more immersive nodes.
• Visual overhaul: The city and the world map have been completely rebuilt. 0.5.8 Feb 17 • Meta progression: Earn points across seasons, climb the Eternal Leaderboard, and discover the Eternal Island at the end of your first season. Your friends list now persists across seasons.
• Chapter Journey: 5 chapters with unique events and challenges. The finale is a reworked fight for independence: build a statue and face the Royal Fleet in an epic battle.
• Improved onboarding: A fully redesigned tutorial plus follow-up quests that explain deeper systems step by step, with simpler ship controls and a clearer quest log.
• New research tree: Bigger, deeper, and far more specialized. Upgrade individual production buildings, with a full redesign and more immersive nodes.
• Visual overhaul: The city and the world map have been completely rebuilt. 0.5.7 Feb 16
version 0.6.3729
posted on 2026-07-02
Version History early access 0.6.3729 6d ago Early Access 0.6.3721 Jun 24 EARLY ACCESS VI: IMPROVEMENTS
MOBILE UI AND CONTROLS
• New mobile UI: The interface now focuses on the most relevant information in each situation, making mobile gameplay clearer and easier to control.
• New location switcher: Change locations with tap and swipe.
• Extended goods bar: Swipe through goods and tap a good to open context-sensitive options. Also available in browser.
• Worker bar: See all workers in one place and assign them to new jobs more easily. Also available in browser.
• Focus mode: Automatic zoom behavior improves town, estate, and widget views on mobile.
PROLOGUE, PERFORMANCE, AND FLOW
• Reworked prologue: New players now get an earlier look at building construction and a clearer preview of the full game experience.
• Adaptive performance system: The game automatically adjusts visual quality based on the device to improve stability across different phones.
• Better pacing and chapter flow.
• Adjusted town layout with more visible player interactions.
BALANCING CHANGES
• Chapter lengths adjusted.
• City population demands updated to create a tighter and more interesting town growth race, especially in Chapter 4.
• Partner Towns are now assigned based on total town player strength, creating fairer matches.
• Town ranking by Power Points now grants stronger rewards. Some rewards are granted during the current chapter, others at chapter end.
• Economy rewards: Merchants from Top 3 towns sell faster and receive additional Wholesale goods at chapter end.
• Culture rewards: The leading town can choose from more workers and receives an additional worker at chapter end.
• Military rewards: Military still determines conquered towns in Chapters 1 and 2. Additional Royal Fleet options are planned during Early Access VI.
• Royal Fleet demand now targets leading towns more strongly.
• Instant manifest cards are now limited by current town level.
• Overselling in the market booth now has reduced selling speed.
• Smart worker bonus adjusted.
• Players lose reputation when their town is conquered by pirates.
ENDGAME CHANGES
• Statue costs significantly increased.
• Production capacity becomes more important in Chapter 5 through powerful new research options.
• Pre-donations added: Harbour storage now includes a goods slot for automatic donations, helping players contribute at the right moment.
• Special personalities added for guild bidding, giving guilds new ways to prepare for the endgame. 0.6.3686 Jun 17 EARLY ACCESS VI: IMPROVEMENTS
MOBILE UI AND CONTROLS
• New mobile UI: The interface now focuses on the most relevant information in each situation, making mobile gameplay clearer and easier to control.
• New location switcher: Change locations with tap and swipe.
• Extended goods bar: Swipe through goods and tap a good to open context-sensitive options. Also available in browser.
• Worker bar: See all workers in one place and assign them to new jobs more easily. Also available in browser.
• Focus mode: Automatic zoom behavior improves town, estate, and widget views on mobile.
PROLOGUE, PERFORMANCE, AND FLOW
• Reworked prologue: New players now get an earlier look at building construction and a clearer preview of the full game experience.
• Adaptive performance system: The game automatically adjusts visual quality based on the device to improve stability across different phones.
• Better pacing and chapter flow.
• Adjusted town layout with more visible player interactions.
BALANCING CHANGES
• Chapter lengths adjusted.
• City population demands updated to create a tighter and more interesting town growth race, especially in Chapter 4.
• Partner Towns are now assigned based on total town player strength, creating fairer matches.
• Town ranking by Power Points now grants stronger rewards. Some rewards are granted during the current chapter, others at chapter end.
• Economy rewards: Merchants from Top 3 towns sell faster and receive additional Wholesale goods at chapter end.
• Culture rewards: The leading town can choose from more workers and receives an additional worker at chapter end.
• Military rewards: Military still determines conquered towns in Chapters 1 and 2. Additional Royal Fleet options are planned during Early Access VI.
• Royal Fleet demand now targets leading towns more strongly.
• Instant manifest cards are now limited by current town level.
• Overselling in the market booth now has reduced selling speed.
• Smart worker bonus adjusted.
• Players lose reputation when their town is conquered by pirates.
ENDGAME CHANGES
• Statue costs significantly increased.
• Production capacity becomes more important in Chapter 5 through powerful new research options.
• Pre-donations added: Harbour storage now includes a goods slot for automatic donations, helping players contribute at the right moment.
• Special personalities added for guild bidding, giving guilds new ways to prepare for the endgame. 0.6.3666 Jun 16 EARLY ACCESS VI: IMPROVEMENTS
MOBILE UI AND CONTROLS
• New mobile UI: The interface now focuses on the most relevant information in each situation, making mobile gameplay clearer and easier to control.
• New location switcher: Change locations with tap and swipe.
• Extended goods bar: Swipe through goods and tap a good to open context-sensitive options. Also available in browser.
• Worker bar: See all workers in one place and assign them to new jobs more easily. Also available in browser.
• Focus mode: Automatic zoom behavior improves town, estate, and widget views on mobile.
PROLOGUE, PERFORMANCE, AND FLOW
• Reworked prologue: New players now get an earlier look at building construction and a clearer preview of the full game experience.
• Adaptive performance system: The game automatically adjusts visual quality based on the device to improve stability across different phones.
• Better pacing and chapter flow.
• Adjusted town layout with more visible player interactions.
BALANCING CHANGES
• Chapter lengths adjusted.
• City population demands updated to create a tighter and more interesting town growth race, especially in Chapter 4.
• Partner Towns are now assigned based on total town player strength, creating fairer matches.
• Town ranking by Power Points now grants stronger rewards. Some rewards are granted during the current chapter, others at chapter end.
• Economy rewards: Merchants from Top 3 towns sell faster and receive additional Wholesale goods at chapter end.
• Culture rewards: The leading town can choose from more workers and receives an additional worker at chapter end.
• Military rewards: Military still determines conquered towns in Chapters 1 and 2. Additional Royal Fleet options are planned during Early Access VI.
• Royal Fleet demand now targets leading towns more strongly.
• Instant manifest cards are now limited by current town level.
• Overselling in the market booth now has reduced selling speed.
• Smart worker bonus adjusted.
• Players lose reputation when their town is conquered by pirates.
ENDGAME CHANGES
• Statue costs significantly increased.
• Production capacity becomes more important in Chapter 5 through powerful new research options.
• Pre-donations added: Harbour storage now includes a goods slot for automatic donations, helping players contribute at the right moment.
• Special personalities added for guild bidding, giving guilds new ways to prepare for the endgame. 0.6.3649 Jun 15 Early Access 0.6.3566 May 27 Early Access 0.6.3456 May 8 Early Access 0.6.3359 Apr 17 Early Access 0.6.3326 Apr 10 Early Access 0.6.3304 Apr 9 Early Access 0.6.3262 Apr 4 Early Access 0.6.3244 Apr 1 Early Access 0.6.3193 Mar 26 Early Access 0.6.3160 Mar 18 Early Access 0.6.3115 Mar 12 Early Access 0.6.3108 Mar 11 In a world shaped by real players and real trade, only one town will rise to power and liberty. 0.6.3103 Mar 9 In a world shaped by real players and real trade, only one town will rise to power and liberty. 0.6.3040 Feb 21 In a world shaped by real players and real trade, only one town will rise to power and liberty. 0.6.3024 Feb 20 In a world shaped by real players and real trade, only one town will rise to power and liberty. 0.6.3017 Feb 19 In a world shaped by real players and real trade, only one town will rise to power and liberty. 0.6.3012 Feb 18 • Meta progression: Earn points across seasons, climb the Eternal Leaderboard, and discover the Eternal Island at the end of your first season. Your friends list now persists across seasons.
• Chapter Journey: 5 chapters with unique events and challenges. The finale is a reworked fight for independence: build a statue and face the Royal Fleet in an epic battle.
• Improved onboarding: A fully redesigned tutorial plus follow-up quests that explain deeper systems step by step, with simpler ship controls and a clearer quest log.
• New research tree: Bigger, deeper, and far more specialized. Upgrade individual production buildings, with a full redesign and more immersive nodes.
• Visual overhaul: The city and the world map have been completely rebuilt. 0.5.8 Feb 17 • Meta progression: Earn points across seasons, climb the Eternal Leaderboard, and discover the Eternal Island at the end of your first season. Your friends list now persists across seasons.
• Chapter Journey: 5 chapters with unique events and challenges. The finale is a reworked fight for independence: build a statue and face the Royal Fleet in an epic battle.
• Improved onboarding: A fully redesigned tutorial plus follow-up quests that explain deeper systems step by step, with simpler ship controls and a clearer quest log.
• New research tree: Bigger, deeper, and far more specialized. Upgrade individual production buildings, with a full redesign and more immersive nodes.
• Visual overhaul: The city and the world map have been completely rebuilt. 0.5.7 Feb 16 • Meta progression: Earn points across seasons, climb the Eternal Leaderboard, and discover the Eternal Island at the end of your first season. Your friends list now persists across seasons.
• Chapter Journey: 5 chapters with unique events and challenges. The finale is a reworked fight for independence: build a statue and face the Royal Fleet in an epic battle.
• Improved onboarding: A fully redesigned tutorial plus follow-up quests that explain deeper systems step by step, with simpler ship controls and a clearer quest log.
• New research tree: Bigger, deeper, and far more specialized. Upgrade individual production buildings, with a full redesign and more immersive nodes.
• Visual overhaul: The city and the world map have been completely rebuilt. 0.5.6 Feb 14 - new Tutorial
- new tech Tree
- new visuals 0.5.5 Feb 10
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